Everyday Magic

Everyday Magic

Everyday Magic


Residents sleeping at a dining table, others simply seated in a communal area, often without much interaction among themselves or with anyone else. This image always troubled me whenever I visited my late granddad or my partner's granddad.

Everyday objects turning into joyful games. 'Everyday Magic' bridges generations through play, making moments unforgettable.


Rediscover the power of intergenerational bonding and unlock a world of imagination with just a scan. Share laughter, movement, and memories, as the magic of play brings generations closer.

User Annotated Flow Link: https://miro.com/app/board/uXjVMpsLrec=/?share_link_id=487313768246


Snap, play, connect – it's that simple!

Role - Lead Designer (Solo Project)

Duration - 2 Months

Year - 2023


Residents sleeping at a dining table, others simply seated in a communal area, often without much interaction among themselves or with anyone else. This image always troubled me whenever I visited my late granddad or my partner's granddad.

Everyday objects turning into joyful games. 'Everyday Magic' bridges generations through play, making moments unforgettable.


Rediscover the power of intergenerational bonding and unlock a world of imagination with just a scan. Share laughter, movement, and memories, as the magic of play brings generations closer.

User Annotated Flow Link: https://miro.com/app/board/uXjVMpsLrec=/?share_link_id=487313768246


Snap, play, connect – it's that simple!

Role - Lead Designer (Solo Project)

Duration - 2 Months

Year - 2023


Residents sleeping at a dining table, others simply seated in a communal area, often without much interaction among themselves or with anyone else. This image always troubled me whenever I visited my late granddad or my partner's granddad.

Everyday objects turning into joyful games. 'Everyday Magic' bridges generations through play, making moments unforgettable.


Rediscover the power of intergenerational bonding and unlock a world of imagination with just a scan. Share laughter, movement, and memories, as the magic of play brings generations closer.

User Annotated Flow Link: https://miro.com/app/board/uXjVMpsLrec=/?share_link_id=487313768246


Snap, play, connect – it's that simple!

Role - Lead Designer (Solo Project)

Duration - 2 Months

Year - 2023

Challenge

Addressing the decline of intergenerational interactions and playfulness among elderly individuals, our product, 'Everyday Magic,' seeks to create joyful connections by turning everyday objects into engaging games.


By promoting shared moments of play and collaboration, we aim to enrich the lives of both older and younger generations, combating isolation and enhancing well-being.

Role - Lead Designer

Duration - 2 Months

Year - 2023

Challenge

Addressing the decline of intergenerational interactions and playfulness among elderly individuals, our product, 'Everyday Magic,' seeks to create joyful connections by turning everyday objects into engaging games.


By promoting shared moments of play and collaboration, we aim to enrich the lives of both older and younger generations, combating isolation and enhancing well-being.

Addressing the decline of intergenerational interactions and playfulness among elderly individuals, our product, 'Everyday Magic,' seeks to create joyful connections by turning everyday objects into engaging games.


By promoting shared moments of play and collaboration, we aim to enrich the lives of both older and younger generations, combating isolation and enhancing well-being.

Key Insights

Project Goals

Strengthening Bonds 💪

Strengthening Bonds 💪

Intergenerational connections bridge age gaps, fostering empathy, understanding, and shared experiences among different generations.

Intergenerational connections bridge age gaps, fostering empathy, understanding, and shared experiences among different generations.

Enhancing Well-being 💕

Enhancing Well-being 💕

Playful interactions have been linked to improved mental, physical and emotional well-being for both young and elderly individuals, promoting a happier and healthier life.

Playful interactions have been linked to improved mental, physical and emotional well-being for both young and elderly individuals, promoting a happier and healthier life.

Combating Isolation 😀

Combating Isolation 😀

For many elderly individuals, isolation can be a challenge. Intergenerational play creates opportunities for social engagement, combating loneliness and enriching their lives.

For many elderly individuals, isolation can be a challenge. Intergenerational play creates opportunities for social engagement, combating loneliness and enriching their lives.

Discover

Identify: The initial problem identified was the need to improve the quality of life for elderly individuals in nursing
homes by introducing play and interactive activities. This was motivated by the experiences of visiting nursing
homes to see elderly loved ones.

Research: Research included observations in nursing homes, discussions with caregivers, interviews with residents,
and studying the work of professionals like Joël Kruisselbrink, who specialized in engaging elderly individuals in
physical activities.



Understand: The research phase helped develop a deep understanding of the challenges and constraints faced
by elderly residents, including physical limitations and a lack of engaging activities.

Testing


Define

How might we create a framework for designing games that can be used to engage and have fun with the elderly? How might we teach people to make and design games? How might we get 'Joel' into all nursing homes?

Questions I asked myself

Am I creating a toolkit for making games?

Am I providing user education on creating games that benefit elderly users?

Develop

I created a framework for designing and developing games, collected a variety of random items and toys,
placed them in a box, and then asked my colleagues to use these items to design a game.

I created a framework for designing and developing games, collected
a variety of random items and toys,placed them in a box, and then
asked my colleagues to use these items to design a game.

It worked! People can design games with a game design framework and a box of objects and toys infront of them but now... I needed to learn about physical and cognitive challenges residents may face
(they are the users who will be playing the games)

In this session, one person wore an age simulation kit, and while the other person designed a game with randomly chosen constraints like limited mobility and impaired vision. They had 10 minutes and materials to create a game. This exercise aimed to explore the difficulty of designing within a limited timeframe while taking the players’ needs into account.

In this session, one person wore an age simulation kit, and while the other person designed a game with randomly chosen constraints like limited mobility and impaired vision.

They had 10 minutes and materials to create a game. This exercise aimed to explore the difficulty of designing within a limited timeframe while taking the players’ needs into account.

This time, I entered the age simulation kit to understand residents' physical and sensory challenges. We randomly chose "hearing impairment" to explore how to explain games to hearing-impaired residents.

I gained firsthand insight into the impact of hearing impairment and impaired vision, highlighting the importance of considering these factors when designing games for older adults.

I was eager to test the mini games with my grandmother to gauge her response and hear her feedback.

As a designer, understanding emotional responses is crucial in the creative process. 😄

For the first game, we used a piece of cardboard with 3 holes, and the objective was to balance a ball and get it into one of the holes.


The second game was a simple concept where we used a balloon as a ball and two plastic plates as 'tennis rackets.' We had a blast passing the balloon back and forth, trying to keep it from hitting the ground

My grandmother loved it, and she even said, 'it stimulated my brain and got me moving. These games likely provided several benefits for my grandmother such as physical activity, mental stimulation, and social interaction.

Most importantly, both of these simple games brought so much joy to my grandmother and myself

Reflecting & Decision Making

I pondered my testing sessions, where participants engaged playing and desiging games within a controlled environment using a pre-made toolbox. While the idea of creating a physical toolbox for nursing homes initially appealed to me, my commitment to accessibility led me in a different direction.


Why did I choose a digital app?

Because it's scalable, easily updatable, and offers a wider variety of games. Most importantly, it's accessible to a broader audience.

Into Elm Hurst

I visited Elm Hurst to have conversations with some of the residents and establish a closer connection with them.

Making Games Based on what they like

I organized a workshop with a group of colleagues where each person was provided with a resident's profile, and they created a game tailored to that resident.

Success

Each participant successfully created a game within 5 minutes using the available toys and objects.

See the Benifits

It was a delightful experience to engage with the residents, playing games and activities created by both friends and myself. 

Each game they participated in brought back nostalgic memories of sports like handball, basketball, or golf, creating a sense of joy and connection. 

Remove Toolbox

Moving forward, I aimed to eliminate the toolbox containing items used for game creation.

AR / Death Stranding

In the video game "Death Stranding," one of its unique features is the ability for players to leave messages and helpful items for other players in the game world - this is what gave me inspiration for Everyday Magic.